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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: Halo and Marathon, M$, wafer thin hypothesis

Posted By: Wolfchild
Date: 2002.12.13.09.38

In Response To: Halo and Marathon, M$, Bungie, thin hypothesis (Grasshopper)

[snip]

: So, let's say that the PC/MAC version of Halo has
: significantly more content than the XBox version. I'm
: not talking extra levels here, I'm just talking more
: text, terminal consoles, a convincing tie-in between
: the Marathon and the Halo universe. If that were to
: happen, there would be a percentage of Xbox customers
: that would call/email/write Bungie to say "wtf,
: you're shipping two different games, had I known that
: the PC/MAC version was gonna have all this extra cool
: stuff, I woulda waited for it rather than buying the
: XBox and Halo. Gimme my money back."

: Now, Bungie is gonna say "well, the PC/MAC version
: is Halo Gold, and has additional content," but
: the point is, it requires ressources to field/answer
: all of those calls/inquiries. Ressources = money, and
: no one wants to waste money to satisfy a handful of
: Marathon die hards. If you're talking about M1 which
: sold (I'm making this up) say, 100,000 copies, and 5%
: of your customer base is gonna be pissed off, that's
: 5,000 phone calls/emails/inquiries. Halo, which I
: think has sold over 2,000,000 copies (I could be
: wrong) would involve dealing with, well, you can do
: the math: 100,000 emails/letters/phone calls. That's a
: lot.

: So, there's my thin hypothesis. :-)

Thin indeed. Many - if not most - of the people who bought the Xbox to play Halo were already computer gamers. Micro$oft will want all of those players to buy the Mac/PC version as well. So let's buy into your math above and go further and suppose that half of those 100,000 emailers/letter writers/phone callers end up buying the Mac/PC Halo anyway to get the extra content. So they sell 50,000 additional copies at the cost of ignoring 100,000 messages.

What exactly do you suppose it costs Micro$oft to ignore 100,000 angry messages? Can there be any software company on the planet more accustomed to ignoring angry computer users than Micro$oft?

woof

Frogblast: The Ventcore Project

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