Here's some of my ideas that I would like to work on if I join Team Unphforgivn.
MAIN SCREEN - I think the main opening needs a HUGE OVERHAUL. Those desktop images that is on the Resurrection site seem more than adequet for an impressive opening screen. My favorite is Maniac's white & blue one. The blue sun one would look great, too. That would sure make things look more sharp.
SOUNDEFFECTS - Some of the sounds ported from the original Marathon are unnecessary when we could use the same sounds from M2 or MInfinty (which sound a whole lot better). For example, the S'pht attack sounds currently sound like an old Atari game. I also have a collection of sounds from Cowboy Bebop. These aren't low quality, held-a-mic-to-the-tv sounds. These are direct line-in digital recordings at CD quality, isolated to use for customized placement.
VOICE RECORDINGS - I've directed an entire cast for my original anime movie. I have the equipment, software, and know-how to bring a new level of BOB sounds.
TERMINALS - Okay. In 2002, with the current technology, Marathon's terminals are just plain bland and boring. I want to create quicktime animations for terminal logos and side images (ie, a 3d animated, tech-system logon/logoff for the Marathon networks, Durandal, Leela, and Tycho.) If quicktime becomes too large of a file format, then perhaps we could integrate Flash into the terminals. I have Flash-MX by Macromedia, and can develop elaborate terminal designs. If we would go with Flash & Quicktime, this could really be a powerful combination, utilizing interactive menus and enhancing the boring reading part of Marathon. Let's face it, some people just want carnage. (I personally enjoy the story, but in this day & age, green text just doesn't cut it anymore).
If we create eye-catching terminals that are fun and graphically beautiful, then we can enhance the understanding and illustration of Marathon's story beyond even Bungie's accomplishments! I am willing to lead this terminal overhaul project. I just need to know if we can program Unreal Tournament to utilize Flash (or at least Quicktime animations!)
MUSIC - I've spent the last two years on a massive techno album. I think it would fit well with Marathon. They're in MP3 format, and can be compressed more (right now, they're at a premium compression). I just bought Unreal Tournament a few days ago (so I could play M:R), so I have no idea how UT level-building works. I heard Unreal's music and it didn't sound like cheezy MIDI to me, it sounded like a compressed .wav or mp3 of a professional music track (even though its in its own format already). I hope Unreal can utilize mp3 or someone on Team Unphforgivn can convert mp3 to whatever Unreal would hence use.
You can listen to my music at my studio's website:
http://www.atlasimage.com/dreamseedsaga/dssworldarchive/dssworld_music.htm
I recommend them all and want to contribute them all, royalty free of course. Just so long as I get credit. I think they fit the style of Marathon perfectly.
I'm dead serious- Resurrection's current soundtrack makes the game seem more cheezy than it really is. I could never get music to work on my old Mac when I first played Marathon, and I'm thankful. I'm a hardcore Marathon fan, and I don't want to abuse the series. So, I promise the music I'm suggesting that we use now would not cheapen the experience. I strongly believe it would enhance it ten fold!
Be sure to check out these tracks in this recommended order-
01. Slipstream 02. Ultra 03. Electric Sheep 04. Transit 05. Frost 06. The Technique
Electric Sheep was based off of Philip K. Dick's book, but you can be sure that Marathon - Infinity had something to do with it!
I know absolutely no programming, but I do know 3DS Max 4 ($3500), which I have. Other programs that I have in my studio are Photoshop 7, Bryce 5, Cubase VST32, Office XP Pro, AfterEffects 5.0, Poser 4 Pro, Quicktime 6 Pro, and many other useful tools.
I am willing to tackle everything that I've suggested, aside from programming, on my own. Any help would be appreciated (REALLY appreciated), but I would definitely want to lead the terminal overhaul project's design.
Tell me what you think! If anything, let's make some fresh, high-quality still images for those bland terminals!
Anyone on the staff that reads this, please let me know,
Alexander
alexander@atlasimage.com