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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: Marathon : Resurrection Improvements

Posted By: Zerostar
Date: 2002.8.19.20.28

In Response To: Re: Marathon : Resurrection Improvements (Durandal)

: If you can find a way to import those animations into
: Unreal Tournament, great!

: That's the thing. Importing said animations would be
: ultra-cool, but we need to code them into the game.

Alright. Well, here's what I was hoping we could accomplish by using Flash-based Terminals. I believe this can be achieved if we figure out a way to have UT open up Flash content inside the game (much like how a webpage opens up Flash content already on the page, without going to a new page). This way, we're not coding content individually into UT, but instead we're just integrating Flash technology into Unreal Tournament's engine.

I'm not a programmer, so someone else on the Team would have to figure out how to integrate Flash into UT. I, however, want to contribute by building the Flash CONTENT (not the programming aspect) that would end up being displayed once a terminal is accessed. Believe me, I wish I knew how to program!

: As for sounds and effects, please record some new ones
: that you think would fit and E-mail either myself or
: the Interactive Graphics department.

I'll get to work on some sample BOB sounds. However, I only want to do this if we can have dozens of BOB sounds, instead of two or three. Before I start scripting and recording, is it possible to add this many sounds into M:R for one character?

: Hope to hear from you.
Absolutely. Of course, I'm hoping to join Team Unphforgivn, and I would only want to begin work if I am officially onboard.

PLEASE LET ME KNOW.

http://www.atlasimage.com

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