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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: Critique: weapons

Posted By: Wail of Suicide
Date: 2008.1.4.01.25

In Response To: Re: Critique: weapons (Captain Bob)

: I'm glad you came back to this. Unfortunately I can't
: play your test map. I had to make a dummy webpage that
: linked to your url, in order to get a "download
: linked file" option instead of loading the file
: _in_ Safari. Then I changed the extension back to .unr
: and put it in my map folder. I opened MR and typed
: "open DM-MRAssaultRiflesBC.unr" in the
: console. It paused for a few seconds, then
: unexpectedly quit the program. The crash log doesn't
: help since MR runs under Rosetta.

Hmm. Well, there's always Firefox.

I just tried out this test map with my "clean" second install of UT, and it seemed to work ok. Here's what I did in any case: I recompiled the modified assault rifle code, since I realized I had been extending a newer version of MarathonMOD.u than the 2.0 public release (even though I am not sure that's relevant in this case, may as well). I also made a zip file that includes both the test map and the .u code file where the assault rifle variations are defined.

Download zip here

In case the test map doesn't work for you for whatever reason, what you can do is drop the .u file in your UT system folder and open the console and "summon ModifiedAssaultRifles.MA75B" or "summon ModifiedAssaultRifles.MA75C". This should summon up the weapon variations for you.

: So for the time being, I'll have to take your word for it
: that it's improved. One thing to keep in mind is that,
: to match Marathon's behavior from a physically correct
: standpoint, you can't scale the horizontal velocity
: and the gravitational acceleration equally. Velocity
: is distance/time, and acceleration is
: distance/time/time. I checked the math, and scaling up
: both [x velocity] and [z acceleration] linearly causes
: the 'hangtime' to decrease while the range increases.
: In other words, it changes both the path of the
: projectile and the rate at which it travels that path.

Yeah, I'm aware that scaling those up won't result in exactly the same flight path. I felt like both the forward speed of the grenade and the force of gravity on it were too low. Scaling these up feels more natural to me, although both feel better than the current AR grenade trajectory.

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