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Marathon: Resurrection Forum

Projectile Activated Switches

Posted By: ..
Date: 2005.9.20.23.43

In Response To: Re: A New Thread Since I'm Tired of Scrolling Down (..)

: It's obviously not entirely finished. The movers are the
: real hard part... I think I figured out the shooting
: issue (However -- Any type of shot, including bullets,
: activates these triggers just fine. Not sure if
: there's a way to make it so only grenades et al.
: activate them).

I've been looking around for some things online. Apparently I can change the health of the switch, which would basically work -- If I knew the exact amount of damage a Fusion Secondary or Grenade did, I'd be able to set the health of the triggers such that activated when one of these projectiles hit it. This still doesn't resolve the problem of other weapons being able to activate it, but it's pretty close.

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