: Some things: -I downloaded the updated M:R Creature.u,
: see lots of new creatures and have tested it out,
: working, though not posing much of a threat right now
: (especially the lookers since they're kind of slow,
: and looking up and down isn't as much of an issue in
: UT)
I don't think this is a huge problem since they're really pretty quick if there's several coming from different directions, and when other critters are in the room as well, it becomes a bit more difficult. All the other critters are pretty tough.
: -I'm noticing that for some reason, if I fire the pistols
: in a certain way, the left one (right click) will stop
: working sometimes.
This is very possible, and it probably happens with the shotguns too, hopefully Captain can figure out a way to fix this. It's somewhat of a known bug.
: -Falling Damage -- Has this been disabled?
I have no idea. Captain's territory again.
: -Found the ZoneInfo actor, was hidden deep in the
: recesses of UnrealEd 2, so got the sound effects I
: want working.
Awesome.
: -Still looking for a way to rescale meshes.
: -Haven't been able to get Coronas working, kind of
: confused on this one since I've copied the settings
: from existing maps with lens flares. Now that I think
: about it though, I guess none of the M:R demo maps
: have any... As far as consistency of style goes with
: other maps I'll probably avoid using them for the most
: part...
I think you're right, I don't think any of our maps use coronas.
: ----
: Anyhow, unfortunately I got a bit ambitious and am doing
: a lot of improvements to the look of the level, so
: it'll probably take me until the end of today to
: finish with that. Trying to differentiate the areas a
: bit more than they are since there's no map to help
: navigate.
This is ok, an extra day late is a reasonable schedule when you consider the months that have passed, past our scheduled deadlines