: I think the fusion pistol would look nicer if it had a
: blinking light and shook while charging like the
: Marathon ones.
We'll see what we can do. This isn't really a priority in the face of everything else.
: More on shotguns: If you have one round and two shotguns,
: you can't fire the empty. I'd prefer handling it like
: Marathon where the hand with the empty drops off the
: screen, but just making either trigger fire would do.
: Also, Marathon's alternate, while yours can be fired
: at the same time, which isn't quite as cool or useful.
You can alternate by clicking primary fire and then secondary. We give you the extra option of pumpting 4 shotgun shells into some poor bastard. We also have to get the timing right on the shotguns, it's proving to be a coding difficulty.
: I think the shotgun ammo looks rather drab.
We've made it red, now. It'll be fixed in the next release.
: Both teleporters on Waldo go to the same ledge.
I think Wolf has corrected this...?
: AFAIK, there's no way to get to the top tier of EMBM
: except to start there. And if you jump off the hill,
: there are lots of 1 inch ledges stick out from the
: wall you can land on. The elevators could use some
: work as well since they spend too much time at the
: top.
The map used to have jump boots. We'll have to see about a teleporter to go up there or something.
: A lot of the glowing white-walled areas seem a tad
: overlit. This is especially noticeable in Mars Needs
: Women and What Goes Up.
It all depends on your brightness settings. Some people complain that it's too dark.