: Mjolnir Model doesn't look like the guy from the game.
Obviously.
: Everyone seems to have too much health. I've seen people
: survive a rocket or two grenades on 1x health, which
: would never happen in Marathon.
These are weapon damage adjustments that'll be fixed in the next release.
: Two-fisted shotguns don't work properly. If you only have
: ammo in one, the other doesn't disappear.
Why is this a problem?
: If you try to fire a weapon underwater that doesn't work
: there, it still won't fire after you surface unless
: you release the trigger then press it again.
We'll look into it.
: Fist animation doesn't look good.
Then, don't use the fists. ;)
: I emptied an MA-75 clip into the door at the end of that
: ledge you have to jump to in Blaspheme Quarantine and
: there were bullet marks floating in front of the door.
We'll look into it.
: Does running punch work?
To my knowledge.
: If you're converting Marathon 1, why did you go with the
: 2/Infinity weapons?
Because having just M1 weapons would have made for a lame MP experience.
: You have to jump to get up some ledges you could walk
: over in Marathon.
The cost of a jump ability.
: I'd suggest the following all as server-side option,
: jumping, ducking, crosshair and location-sensitive
: damage. (All defaulting to off.)
Crosshair, yes. Everything else, no. Everything else makes for a more fun experience.
: Will the monsters in the final also be available as
: multiplayer models?
It's a possibility.
: Will the final have a map?
No, it'll have many maps. ;)
: The escape pod would look better if it were modeled.
Agreed,
: Do you have double invisibility?
No.
: Does this have the safe Marathon transporters that only
: knock someone out of the way if you beam into them
: rather than telefragging?
No. Telefragging is too much fun.