: First thing I noticed is that the new magnum is quite
: inaccurate, that's too bad, I really liked the
: original. The model is cool though and the hand
: movements are interesting. It feels like it reloads
: fast....
It#s not. I can kill you with that weapon even if you got a SPNKR. It's just partice and you have to get a feelin for the "virtual" crosshair.
: But on the other hand, the entire game seems accelerated.
Yeah thats true. The movements are much faster than in the original but hey, this is UT, not Marathon 1 ;-)
: That's not necessarily bad, could always set the game
: speed down for a more classic experience. It certainly
: is more challenging at UT speeds though.
: Walking/Running feels a lot like gliding. Maybe if
: possible increase bobbing, but definitely would like
: some footstep sounds. Also, sounds are needed for
: jumping.
Hm a footstep option (server side included) would be nice.
: I like the way the terminals work now, makes it less of a
: problem if some punk fighter sneaks up behind you.
: (Fighter footsteps would also be good).
Hm anyone knows how Pfhor feet sound like? :-P
: Hulks rule. Love the Hulk model. The "hard"
: death could use more chunks, but they're so neat, glad
: there are a lot in the demo. One thing I was
: disappointed with was on Habe Quiddam when in the area
: with the door in the recess in the floor, I managed to
: kill all the fighters but one of the hulks was still
: alive, and I went down into the recessed floor area.
: He was coming after me, but was unable to jump down
: the short bit into the pit area. Since they are pretty
: ape like it would seem they would be able to get down
: a short distance to follow after me.
Hm it would look very unreal if such a big pack of alien jumps around (like a Grasshopper ;-))
: S'pht are very cool, I liked that they fly around a lot
: now. Was sad in the old Ms that they could fly but
: never really did.
Yeah these Spht aliens are stupid. When you're on a upper level they won't trace you. But the way they aim at you is great.
: Big ups on the BOBs, very human looking movemetns. Their
: comments could use some work.
: The running punch seems too strong. I can take out a
: green fighter with one punch consistently -- it's
: better than the magnum, especially now that it's
: inaccurate
Ever tried to punch it while runing?
: My main problem is that the architecture looks very early
: 90s. I understand the purist position but think the
: unreal engine should be put to better use than just
: simply recreation. Just my opinion
Hey we want a REMAKE - not a new Marathon episode ;-) I know UT can do lot's of things but then some hardcore-fans would kick our asses ;-)
: The minor problems I have are mostly sound or lack
: thereof. Maybe grab some ambient sounds from M2 +
: Infinity. It doesn't really feel like I'm on this huge
: space ship and am travelling through some various
: undefined locations dedicated to certain crucial
: purposes of keeping the ship habitable or science or
: whatnot... I think some ambient sounds would go a way
: towards achieving that.
The mp maps got ambient sounds. Maybe we can add some in sp later.
: Thanks for the hard work though guys. Any place I can
: send a check to? heh