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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: My Comments on M:R after playing the demo *PIC*

Posted By: Mercenary
Date: 2002.9.10.13.09

In Response To: My Comments on M:R after playing the demo (John)

: First thing I noticed is that the new magnum is quite
: inaccurate, that's too bad, I really liked the
: original. The model is cool though and the hand
: movements are interesting. It feels like it reloads
: fast....
It#s not. I can kill you with that weapon even if you got a SPNKR. It's just partice and you have to get a feelin for the "virtual" crosshair.
: But on the other hand, the entire game seems accelerated.
Yeah thats true. The movements are much faster than in the original but hey, this is UT, not Marathon 1 ;-)
: That's not necessarily bad, could always set the game
: speed down for a more classic experience. It certainly
: is more challenging at UT speeds though.

: Walking/Running feels a lot like gliding. Maybe if
: possible increase bobbing, but definitely would like
: some footstep sounds. Also, sounds are needed for
: jumping.
Hm a footstep option (server side included) would be nice.
: I like the way the terminals work now, makes it less of a
: problem if some punk fighter sneaks up behind you.
: (Fighter footsteps would also be good).
Hm anyone knows how Pfhor feet sound like? :-P
: Hulks rule. Love the Hulk model. The "hard"
: death could use more chunks, but they're so neat, glad
: there are a lot in the demo. One thing I was
: disappointed with was on Habe Quiddam when in the area
: with the door in the recess in the floor, I managed to
: kill all the fighters but one of the hulks was still
: alive, and I went down into the recessed floor area.
: He was coming after me, but was unable to jump down
: the short bit into the pit area. Since they are pretty
: ape like it would seem they would be able to get down
: a short distance to follow after me.
Hm it would look very unreal if such a big pack of alien jumps around (like a Grasshopper ;-))
: S'pht are very cool, I liked that they fly around a lot
: now. Was sad in the old Ms that they could fly but
: never really did.
Yeah these Spht aliens are stupid. When you're on a upper level they won't trace you. But the way they aim at you is great.
: Big ups on the BOBs, very human looking movemetns. Their
: comments could use some work.

: The running punch seems too strong. I can take out a
: green fighter with one punch consistently -- it's
: better than the magnum, especially now that it's
: inaccurate :\
Ever tried to punch it while runing?
: My main problem is that the architecture looks very early
: 90s. I understand the purist position but think the
: unreal engine should be put to better use than just
: simply recreation. Just my opinion :)
Hey we want a REMAKE - not a new Marathon episode ;-) I know UT can do lot's of things but then some hardcore-fans would kick our asses ;-)
: The minor problems I have are mostly sound or lack
: thereof. Maybe grab some ambient sounds from M2 +
: Infinity. It doesn't really feel like I'm on this huge
: space ship and am travelling through some various
: undefined locations dedicated to certain crucial
: purposes of keeping the ship habitable or science or
: whatnot... I think some ambient sounds would go a way
: towards achieving that.
The mp maps got ambient sounds. Maybe we can add some in sp later.
: Thanks for the hard work though guys. Any place I can
: send a check to? heh

M:R Filebase

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