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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: My Comments on M:R after playing the demo

Posted By: Tycho
Date: 2002.9.9.14.19

In Response To: My Comments on M:R after playing the demo (John)

: First thing I noticed is that the new magnum is quite
: inaccurate, that's too bad, I really liked the
: original. The model is cool though and the hand
: movements are interesting. It feels like it reloads
: fast....

Accuracy is just the same, but there is not crosshair, and the fact that it's offcenter makes it a little more difficult, so it really becomes just a matter of practice :)

: Walking/Running feels a lot like gliding. Maybe if
: possible increase bobbing, but definitely would like
: some footstep sounds. Also, sounds are needed for
: jumping.

We have thought about footstep sounds, however, the conclusion we came to is that it would become very annoying. There are several types of ground to walk on, so sounds would be different, and well pretty much hate the stiletto footstep sounds that are in UT..and feel that given enough time, any footstep sounds would sound the same. We might put several jump sounds in.

: I like the way the terminals work now, makes it less of a
: problem if some punk fighter sneaks up behind you.
: (Fighter footsteps would also be good).

Aside from the Hulks, nothing else will make footstep sounds...it might end up sounding like Lord of the Dance or something.

: My main problem is that the architecture looks very early
: 90s. I understand the purist position but think the
: unreal engine should be put to better use than just
: simply recreation. Just my opinion :)

The regular levels will probably be left as is...we have a little more flexibility with the Pfhor levels though so you may see some differences there.

: The minor problems I have are mostly sound or lack
: thereof. Maybe grab some ambient sounds from M2 +
: Infinity. It doesn't really feel like I'm on this huge
: space ship and am travelling through some various
: undefined locations dedicated to certain crucial
: purposes of keeping the ship habitable or science or
: whatnot... I think some ambient sounds would go a way
: towards achieving that.

Some levels do have ambient sounds and we are trying to put more in.

: Thanks for the hard work though guys. Any place I can
: send a check to? heh

Thank you

http://resurrection.bungie.org

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