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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: General Info not covered in the FAQ

Posted By: Lt. Et'he
Date: 2001.5.22.21.33

In Response To: General Info not covered in the FAQ (Jon Ivanovich)

: I have a few questions of my own.

: 01. If and when you finish resurrecting Marathon and it
: works out to appear as if it was perfectly done, where
: you can play it and it appears like bungie itself got
: it right this time, Will you do a Durandal
: resurrection?

This will be evaluated when we reach that door, and not one second before.

: 02. How true to the game's original creatures will you
: remain? Will you be using the Infinity variants of the
: creatures (Pfhor with a top eye, S'pht with mounds,
: Droids instead of wasps, enforcers with capes, etc.),
: or will you be modeling units like the original game
: (Pfhor with an noseeye, S'pht with heads, Wasps
: instead of droids, enforcers like dripping snot,
: etc.)?

They will be Marathon:Resurrection's own original interpretations of the aliens.

: 03. Will the consoles be like they were in the original
: (time freezes), like they were in Durandal/* (time
: continues), or will they just be high res pics that
: slideshow on the consoles without leaving the FPS
: engine?

Dependent on what causes less headaches in the coding implementation.

: 04. How will the ammo capacity/ difficulty setting
: conflict be resolved? Will it be true to the original,
: or just one setting?

Unresolved at this point.

: 05. Will you make it possible for characters in the game
: to be more than randomly ambient life? Such as
: actually finding Robert Blake, the Pfhor scientest
: Re'eer (both Marathon 2), or perhaps even Bernhard
: Strauss himself?

Doubtfull... Actual interaction with many of these prominent characters introduces scenarios where the revered story can be thrown astray.

: 06. Can I safely assume that at least half the BOBs will
: be female this time around?

No... BOB will be 100% male... and if he has any inclinations to be 50% male... I will castrate him myself for such idiocy... :-)

: 07. Will the incorrect Naval terminology ("the Pfhor
: have invaded the Marathon!" instead of "the
: Pfhor have invaded Marathon!" [correct v
: original]) remain in the console text?

Uh... Wow... You're hardcore ain't ya? It will be the way the original story was told... Mistakes and all.

: 08. Will you allow the Bernhard/ Bernard text conflict to
: remain?

Yes... Story is untouched.

: 09. Will you support a prologue like what was written in
: the manual text ingame or otherwise (prefight movie,
: etc.)?

We hope... We'd like to... But we'd also like to get the fans something to play with as well... Dependent on how much midnight oil we're interested in burning.

: 10. Will you be adding the angular verticies when
: necessary, but impossible in the originals?

Yes.

: 11. Will the Pfhor sound the same, or better than the
: original?

Unresolved.

: 12. How close to the original will the 'protagonist' we
: play as (the cyborg/human debate rages still) be
: portrayed? Will you take any liberties to offset the
: balance of the argument, or does that even matter?

Story is preserved entirely... Thus your debate can go on, cause we're not casting our own shadow on this debate.

: 13. Since the original look of Marathon is not integral
: to the story, will you give her an update?

Slightly.

: 14. Will ALL the details from the original be transposed?
: even the secret writing on the hull of level one that
: is rumored to exist?

Damn... We will not be pursuing rumors... You are 1337 man, I bow to your hardcore pursuit of Marathon.

: i will stop there, and eventually start again at #15.

Heh, ok...

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