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WEAPONS

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Weapons
No marine would be complete without his arsenal of devestating weapons...

Fists
Fists

Fists

Primary Fire:
Give 'em a left jab

Secondary Fire:
Follow with a right

.45 Magnum Mega Class
Magnum

Magnum
(8 rounds/clip)

Primary Fire:
Semi-automatic fire

Secondary Fire:
Semi-automatic fire (akimbo)

Tech .50 Fusion Pistol
Fusion Pistol

Zeus-Class Fusion Pistol

Primary Fire:
High-energy plasma bolt

Secondary Fire:
Hold down to build up the Fusion Pistol's charge

M.75 Assault Rifle
Assault Rifle/Grenade Launcher

Assault Rifle/Grenade Launcher
(52 .32 Caliber rounds/clip; seven 20mm Grenades/clip)

Primary Fire:
.32 caliber automatic fire

Secondary Fire:
20mm anti-personnel grenades

SPNKR SSM Launcher
SPKR Missle Launcher

SPKR Surface-to-Surface Missile Launcher
(Two SSMs/clip)

Primary Fire:
Fires a really big missile

Secondary Fire:
Fires another really big missile

Tozt .25 Flame Unit
TOZT Flame Thrower

TOZT-7 Napalm Flame Unit
(15-seconds of fire)

Primary Fire:
Projects a stream of excited napalm (flame) to about 15m in front of the player

Secondary Fire:
Same darn thing

Alien Weapon
Alien Weapon

Alien Weapon
(Unknown)

Primary Fire:
Unknown

Secondary Fire:
Unknown

 

Sealed from the outside world for over 15 million years...