In
all things there are beginnings. Here are some tips to get you started.
Special
Controls
In both the single player and multiplayer modes of Marathon: Resurrection
doors, switches, shield chargers (the equivalent of Health), and information
terminals are accessed with an Activation Key which needs to be
set in the Input preferences' Control tab. Make sure to set it to something
easily accessible so you can utilize it quickly.
In addition to the
Activation Key, you will need to configure the Page Up and Page
Down keys for when you access the information terminals. These keys
are set in the same process as the Activation Key. In addition to these
special keys, you will see a few extra key commands in your Controls tab
in the UT preferences.
Player
Setup
For the complete Marathon experience, be sure to set your player's appearance
as a Marathon character. In the player setup you can find the options
to change your character into BOB, BAB, or the Mjolnir Mark IV, the hero
of this little sci-fi jaunt.
It is here that you
have the opportunity to choose not only the player model, but also it's
skin, color scheme (for general appearance in regular gaming and to assign
yourself to a team in M:R Team multiplayer games), and voice for taunts.
Heads
Up Display (HUD)
The
HUD is divided into three main components. In the lower left hand corner
is where the motion detector, armor status, and oxygen meter is located.
Motion
Detector
The motion detector also has a built in IFF (Identification Friend or
Foe) which can identify among hostiles, neutrals, and friendlies. Note
that targets that do not move at all will not be picked up by the Motion
Detector.
Additionally, when
playing King of the Hill maps, the Motion Detector will show you the direction
that hill is located from your current position and when you are on the
hill, the Motion Detector will light up fully.
Armor
Status
Your battle suit is a highly adaptable bio-electric unit which can be
adapted to utilize many different energy sources. In addition to the normal
powering of the suit, the energy is mainly utilized by the shielding unit.
As you take damage, a specific amount of shield energy is expended to
deflect the damage from your actual body. When the shield generator is
depleted of energy you die. Avoid this unpleasant situation by utilizing
the shield recharge terminals.
The Motion Detector
also shows the location of a target over time. As a target moves, the
motion detector displays their current position as well as displaying
fading "motion trails" that show the target's position moments before.
A trained marine can read this information very accurately to determine
exactly what a target is doing, and at what velocity the target is traveling
at.
Oxygen
Status
Your battle suit also has a limited oxygen reservoir (blue meter) that
can be refilled from compressed oxygen terminals. The suit provides a
little over 2 minutes of oxygen so you can mount underwater assaults.
More importantly however, it gives you a higher survivability rating in
the case of a leak or decompressed area on a space craft.
The
Center Module
In the center is the inventory and statistics readout. Here you can see
what weapons and how much ammunition you've acquired. During net games,
this will also periodically switch to a scoreboard so you can see how
badly you're losing.
The
Right Module
In the right corner is the weapon display and ammo readout. This shows
your active weapon, and how much ammo you have for it. All regulation
weapons are equipped with a wireless transmitter which links directly
to your HUD's computer so you can see exactly how much more havoc you
can wreak before having to reload again.
Team
Score Indicator
When playing Team-based Every Man For Himself (M:R Team EMFH from the
gameplay pop-up) the runnin scores for the teams are displayed on the
Team HUD located on the side of the screen. The player's HUD will change
color to reflect the color of the team that the player is on. In the above
example, the player is on the Gold team.