SPEAK YOUR MIND
"Does the distance one travels from center make one more free
to move?"
"No. Freedom has two parts: potential and resolution; as
metaphor has two parts: form and interpretation. Of course,
the two are intertwined. Metaphor lines the road to freedom,
as symbols and words are the bricks and mortar of meaning.
Freedom is being the bricoleur, the mason."
Old school. IRC!
Visit #marathon on irc.gamesurge.net to chat and gather net games.
|
|
Make sure you create a user profile. You can't post without one!
Marathon: Resurrection Forum
Re: Actually, this one works! *PIC*
Posted By: Dave Lister Date: 2007.7.15.18.30
In Response To: Actually, this one works! (Tycho)
Guess I'll try again tomorrow then, the teleporter however was not working after I disabled the hatchery (did try it several times).
Just hope I can get past this level to continue
Did notice some texturealignmenterrors on some of the Pfhor-ship levels, switches showing the entire texture with all the different switches repeated several times on the same switch, same goes for the other terminal-type panels on a few of those levels. Unfortunately I don't remember which specific ones, but did screenshot one of the switches (I included the image in this post) as a example. Not sure if it's something just set up wrong with my UT or if it's a actual alignment-error in the map.
(Never worked with UnrealED much, so can't check myself really if it's the level that has the error or just my UT)
But anyway, good work on finally releasing Marathon: Resurrection
Nice to be able to play the original Marathon not just only in Aleph One (the M1A1-project that I was actually a part of, did convert a bunch of the network levels and also one or two of the singleplayer levels if I remember correctly, was a pretty fun experience).
Now we just need a port/upgrade to Unreal Engine 3 in Unreal Tournament 3 when that's out (so another 7 years or so to go?). :P
Messages In This Thread
Marathon: Resurrection Forum is maintained by Administrator with WebBBS 5.01.
|