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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: UT or UT2003?

Posted By: Wolfchild
Date: 2002.8.21.09.31

In Response To: Re: UT or UT2003? (Lt. Et'he)

: Not all over, just a large chunk. To the best of my
: knowledge, a lot of things will work in UT2003 as it's
: the same engine as UT. A lot of stuff you could reuse,
: models, textures, map geometries even in 2003, but, on
: the flip side, with an engine like that, you'd want to
: do everything over from scratch anyhow. Our Mjolnir
: cyborg clocks in at 789 polygons, whereas in UT2003, a
: standard character model is 3500 polygons.

: I think you could use most if not all the content of M:R
: in UT2003, but the real issue lies in the fact that
: the bar is significantly raised in UT2003, so you must
: take massive strides to be competitive.

Fram what I read of UT2K3*, you can draw to offscreen bitmaps from UScript. This will probably make it finally possible for non-licensees to implement an overhead map mode.

woof

* Although in terms of downloads there are precious few UT mods that are more successful than M:R, noone from our team was approached to attend the mod summit that Epic held back in June. At this get together a few mod teams got an early look at UT2K3 and its dev tools. Therefore, as far as UT2K3 is concerned, we only know what you know. :-(

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