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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: UT or UT2003?

Posted By: Lt. Et'he
Date: 2002.8.20.13.47

In Response To: UT or UT2003? (Zerostar)

: Since I myself have to start learning Unreal's engine
: from scratch, I am considering using UT2003 for
: M2:Beyond.

: However, I am hesitating because that'd mean we'd have to
: start ALL OVER, and couldn't use M:R as a springboard,
: right?

Not all over, just a large chunk. To the best of my knowledge, a lot of things will work in UT2003 as it's the same engine as UT. A lot of stuff you could reuse, models, textures, map geometries even in 2003, but, on the flip side, with an engine like that, you'd want to do everything over from scratch anyhow. Our Mjolnir cyborg clocks in at 789 polygons, whereas in UT2003, a standard character model is 3500 polygons.

I think you could use most if not all the content of M:R in UT2003, but the real issue lies in the fact that the bar is significantly raised in UT2003, so you must take massive strides to be competitive.

Kingdoms of War

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