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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Hey mark...

Posted By: Grasshopper
Date: 2002.8.5.13.52

In Response To: Bugs/suggestions/etc... (Mark Levin)

Nice to see you. I'm not part of the team, but just a couple of thoughts:

: Nice work! But there were a few problems I noticed...

: -The player is not visible in the camera displays in
: terminals (IIRC you could see yourself in one of the
: betas...).

: -The last vertical bar in the health and oxygen
: thermometers does not display.

: -The Hypervision powerup turns the screen completely
: black (UT X 3, Radeon 7500)

It works fine for me (iBook 2001 9.2.1, ATI Rage Mobility). Someone else mentioned the problem you're having though.

: -The light switches on Carnage Palace De-luxe are
: inverted (their state is the opposite of that of the
: lights)

: -You shouldn't put inactive terminals and pattern buffers
: in netmaps, I've always thought that was dumb even in
: the original Mars Needs Women.

Hehe, those terminals always get me killed -- I'm standing there hitting my action key meanwhile an SSM is closing in on me. Note that I do like ACTIVE terminals in Net maps -- FM made good use of them on a couple of his maps, where they explained the locations/functions of certain switches.

I'm not crazy about inactive terms either, but that corridor in Mars would just look.... wrong without it.

: -Holes in handheld weapon models can be seen when
: reloading dual pistols, and in several more places
: when using the Extravision powerup.

That might be a graphics card issue, I haven't noticed that.

: -You can't punch switches. Sacrilege! :P

Hehehehe, not yet.

-gh

CTF

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