: Memories of Marathon from an ex-mac marathoner.
: 1/ One hit one kill games. This was one game type we used
: to play by setting the kill limit to one and using a
: special physics model that mad the magnum bullets
: *very* powerful. This changed the game from carnage to
: very good stealth games that would last for much
: longer and end very quickly!
: 2/ Jetpacks. Another physics model I created for
: larger/taller areas. This was usually the alternate
: fire being changed to a bullet that didn't do anything
: - had no graphics - a huge recoil - and the missle
: whoosh sound. --- the result was the abiliy to run
: along and look downwards a bit - press alt fire and
: shoot upwards into the air. With a bit more control
: you could perform cool jumps over large objects
: without breaking stride!
: 3/ Mines. This physics model was the alt fire for
: punching - the graphic for the grenade used by cyborgs
: - and a tiny gravity setting and no forward motion -
: combined with a large explosion range. --- This means
: you can drop loads of mines as you go. They sit on the
: spot, spinning and explode when you run over them.
: Because they a some gravity they will eventually hit
: the floor and explode - meaning that you will be able
: to walk through infested areas soon enough.
: 4/ Napalm Weapon. I took the alien weapon and used the
: fireball graphic as the bullet. gave it a *very* long
: range and made it trail fire as you wave it around -
: it acts as a flamethrower but also explodes on direct
: contact too!!!!
: Did anyone else monkey around like this???
Yeah, I played around a fair bit with the physics. I used the Flamethrower as the jetpack tho, not pistols. The mine trick I did too but I used charged fusion bolts as my mines. I usually liked creating physics for M2 tho, and grossly in favour of the player :D
IE. An assualt rife that spat out explosive napalm bullets with a small blast radius, rifining the "spread" of the rifle to make super accurate weapons, or simply adding more shells to a shotgun, making it a continuous fire weapon.
Now that we've dredged up old marathon memories, can anyone clear this up for me? When I was editing my physics, sometimes I would make weapons that would penetrate multiple opponents b4 hitting a wall. Usually when I did this tho, I'd end up with a bullet in the rump, as if it'd completely travelled to the edge of the map, reappeared reoriented behind me on the other side, and continued on it's course. ???? To this day I've never figured out why this is happening. As I still fiddle with Forge and Anvil every now and again, it'd be an itch I'd like to scratch if anyone has the solution.