Memories of Marathon from an ex-mac marathoner.
1/ One hit one kill games. This was one game type we used to play by setting the kill limit to one and using a special physics model that mad the magnum bullets *very* powerful. This changed the game from carnage to very good stealth games that would last for much longer and end very quickly!
2/ Jetpacks. Another physics model I created for larger/taller areas. This was usually the alternate fire being changed to a bullet that didn't do anything - had no graphics - a huge recoil - and the missle whoosh sound. --- the result was the abiliy to run along and look downwards a bit - press alt fire and shoot upwards into the air. With a bit more control you could perform cool jumps over large objects without breaking stride!
3/ Mines. This physics model was the alt fire for punching - the graphic for the grenade used by cyborgs - and a tiny gravity setting and no forward motion - combined with a large explosion range. --- This means you can drop loads of mines as you go. They sit on the spot, spinning and explode when you run over them. Because they a some gravity they will eventually hit the floor and explode - meaning that you will be able to walk through infested areas soon enough.
4/ Napalm Weapon. I took the alien weapon and used the fireball graphic as the bullet. gave it a *very* long range and made it trail fire as you wave it around - it acts as a flamethrower but also explodes on direct contact too!!!!
Did anyone else monkey around like this???