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SPEAK YOUR MIND

"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Level liberty...

Posted By: Designator_Hawk
Date: 2004.10.17.04.56

How much freedom do you guys want when we work on these levels. I'd really like to up-play the horror of this game, pulsing lights, smoke effects, even fog layers (which I don't think work). The origional, was, to my liking, too not-freaky.

Does anyone mind if we include some of our own content in the game? A few static meshes, textures or custom-made actors? What about bustable lights/glass objects?

You get what I mean. You can expect all of this stuff to fit into the Marathon Universe (how about Juggernaught Jacking anyone?) but it would be nice to push this engine to the edges of its limits and really get some more heart and soul into the levels while we make them.

-Designator Hawk

P.S. Who can I get the hand models used in the FP view for the weapons? I'd like to put the origional MA75 back into the game, and wind in some of this mixed akimbo script that I've developed. No objections?

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  • Level liberty... -- Designator_Hawk -- 2004.10.17.04.56

 

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