: 1. The Wasps' projectiles have a huge damage radius when
: they expire/explode. It's definitely bigger than a
: grenade blast.
I don't know how/if this can be changed. I suspect it's a coding issue.
: 2. Wasps are immune to their own projectiles -- I saw a
: group of 4 wasps flying around in my level shooting
: each other for 10 minutes without any of them dying.
Coding issue...heh..
: 3. Wasps' wings look really 'funky' (ie bad) when they
: get toasted with the flamethrower.
Coding issues as well, I think...
: ----
: 4. When you throw a left punch, you can see the end of
: the left arm weapon model.
Model issue. This won't change. The model is made that way, with a problem, and it's unfortunately not going to change. This more of an issue of lack of time.
: 5. Same thing when you use the Pfhor Staff.
See above.
: 6. The splash radius on the grenades of the grenade
: launcher seems a little small.
Grenades have been a pain and yes, they still need to be adjusted.
: 7. The grenades fired by the grenade launcher don't have
: as much forward velocity as in the original
: (Noticeable in the UT version of 'Colony Ship...'
: because it's not possible to do some of the long range
: grenade-to-switch shots that I should be able to do.)
See above.
: ----
: 8. As I've been working on 'Colony Ship...' one of the
: things I've really missed are some of the cooler
: animated textures that are in UT and can really bring
: an environment to life. Check out the Indus5 texture
: package, under Animated, the 'Offline' sequence. What
: I'd like to do when I have some time is create some
: animations like this for the M1 texture set.
: Particularly for the Pattern Buffer and the Terminals,
: since they're omnipresent.
As with most other art content stuff, we're probably not going to be adding anything new at this point, as frills, unless it's something that the game needs, that we've forgotten about.
: Aaanyway, that's all I can think of right now...
Thanks for bringing these up, it's a good reminder and heads up