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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: New News...

Posted By: ..
Date: 2005.9.16.00.28

In Response To: Re: New News... (Tycho)

I was planning on working on the maps in roughly the order you have here -- Probably work on #7 and then #5 (since I expect #5 to have more 5D space from what I remember of it)... If I finished those two it'd mean at least the first 11 levels done, which is pretty good. #5, #7 and #12 aren't in .t3d format on Fileball.net though, so I went ahead and started up with #14.

Everything looks pretty good here, as far as the basic geometry and texturing goes. I started placing monsters, but don't see either the exploding ticks or the flies under the Marathon monsters in the actor browser, and I know those are pretty prominent enemies on this map.

Lighting and ambient sounds shouldn't be too difficult, going to take a stroll through the level in M1A1 to see what that looks like... Then it's a bit of pathing and zoning, and then on to the scary parts: triggers & movers.

I've taken a look through the demo maps and am starting to understand a bit about how things are structured, please correct me if I'm wrong, although this is more for my own reference/benefit--

Pattern Buffers are a trigger with the event set to Pattern Buffer. There doesn't seem to be anything else to this. (From the way Shield Chargers and Terminals work, I am suspicious. Maybe there's a Pattern Buffer actor somewhere else in the level and not moved close to the trigger. Well, I'll see.)

Shield Chargers have a trigger, whose event calls a Shield Charger actor. The Shield Charger actor has a ShieldCharger field area to set the type.

Terminals work the same way, with a trigger whose event is set to the Terminal actor. Terminals have a lot of information in the Marathon Terminal field area that I guess I'll have to copy down from the game (Damn, I was hoping to avoid having to do that!)

Some actors I don't really understand --

BioFear -- This activates the monsters somehow, is my guess, but I'm not entirely sure how it works.

MarathonSecCam -- Not certain on his this works, obviously used for in-game shots of the levels when using the terminals. Still not sure how to set it up.

Enough for now.

: These are the maps I don't have any file submissions
: for, and I don't know if anyone is working on them at
: the moment, if they are, please jump in and let us
: know about your progress.

: 5. Couch Fishing
: 7. Smells Like Napalm, Tastes Like Chicken
: 12. Shake Before Using...
: 14. Colony Ship For Sale, Cheap
: 15. Habe Quiddam
: 17. Pfhor Your Eyes Only
: 18. No Artificial Colors
: 19. Unpfhorgiven
: 20. Two Times Two Equals...
: 23. Pfhoraphobia
: 24. Ain't Got Time Pfhor This...
: 26. Try Again
: 27. Ingue Ferroque

: RedRadish may have started something from this list, but
: I'm not sure...
:

:

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