Title
Game
Community
Media
SPEAK YOUR MIND

"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

Discord!
Visit Marathon:Resurrection on Discord to chat.


Old school. IRC!
Visit #marathon on irc.gamesurge.net to chat and gather net games.
Make sure you create a user profile. You can't post without one!

| View Thread | | Post Response | | Return to Index | | Read Prev Msg | | Read Next Msg |

Marathon: Resurrection Forum

Re: The Pfhor

Posted By: Tycho
Date: 2006.3.26.19.39

In Response To: The Pfhor (NTiOzymandias)

: It's the Pfhor. Not the way they're textured, in fact,
: but they way they move, the way they're animated, the
: way their AI works. They're not awkward enough. They
: move like pissed-off human soldiers, not like
: epileptic chickens.

: One of the coolest things about the Pfhor is that in the
: original games, you can hate them immediately upon
: seeing them move, and want them to die; this is
: exactly what happened with everyone else I've showed
: Marathon to. :P

This is an interesting observation/comment. Although, I have to say that most changes in Pfhor for M:R were deliberate. Some of the changes were sort of a consequence of what we've been trying to do. Bringing a classic game to a modern (hey, it was 5 years ago) engine meant doing some work to modernize it too, and sticking the sort of movement for any of the monsters that were in the original would have stuck out like a sore thumb. On top of this, the UT movement speed, even tweaked, and the ability to jump greately improved the player's chances in M:R compared to the original, so the decision was made to make all the monsters tougher and smarter and more deliberate. Consequently, you'll notice that the AI and movement of all the critters is usually much more challenging to fight that in the original. Basically, the original was really pretty hard to beat, and we wanted to make sure M:R was in the same vein. It's true though, that they don't really stick with the "uncoordinated" feel from the original, but hopefully it's equally rewarding to shoot them :)

: Anyway, the rest of the demo looks great so far. Can't
: wait to see the complete version at any rate!

Excellent! Glad you enjoyed yourself..things are coming along and I'm sure even after the long wait, everyone will be pleased...

Messages In This Thread

  • The Pfhor -- NTiOzymandias -- 2006.3.26.17.48
    • Re: The Pfhor -- Tycho -- 2006.3.26.19.39

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include an image (picture) with your message,
please provide the URL address of the image file:

Optional Image URL:

If necessary, enter your password below:

Password:

  

 

| View Thread | | Post Response | | Return to Index | | Read Prev Msg | | Read Next Msg |

Marathon: Resurrection Forum is maintained by Administrator with WebBBS 5.01.