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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

The Pfhor

Posted By: NTiOzymandias
Date: 2006.3.26.17.48

Finally played the mod the other day (had to get UT first). It's awesome but there's one serious flaw I have to point out.

It's the Pfhor. Not the way they're textured, in fact, but they way they move, the way they're animated, the way their AI works. They're not awkward enough. They move like pissed-off human soldiers, not like epileptic chickens.

One of the coolest things about the Pfhor is that in the original games, you can hate them immediately upon seeing them move, and want them to die; this is exactly what happened with everyone else I've showed Marathon to. :P

In contrast, the M:R Pfhor have fluid, determined movements and a menacing attitude. They don't hesitate awkwardly before whacking you with a stick, and they know how to dodge without ceasing their furious bull rush towards the player. Right.... Aren't Pfhor supposed to be uncoordinated? ;)

Anyway, the rest of the demo looks great so far. Can't wait to see the complete version at any rate!

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  • The Pfhor -- NTiOzymandias -- 2006.3.26.17.48

 

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