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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Marathon:Resurrection Beta Patch 1.3

Posted By: Tycho
Date: 2004.5.16.21.59

All systems are a go. The new build is finally here thanks to some very late nights by some very hard working people.

Here's the skinny:

Installation: The build is to be used in conjunction with a full install of Marathon:Resurrection Beta 1.2 (the Demo). After installing (or if you already have) the Demo, you can uncompress the files in the 1.3 Patch archive and place all 5 files (except this ReadMe) in your Unreal Tournament 'System' folder. Note: This will disable your ability to play MP games with those who _just_ have the Demo (beta 1.2) and as such you can either work with a duplicate of M:R or ensure the people you want to play with are also running the 1.3 patch.

- This is primarily a build that has been released in order for volunteer mappers to complete the remaining single player maps, now available at FileBall.net in the Liandri Depot. The maps that need work all contain 'MMC' in their title and each has a detailed description in their form write up. Pay attention to said description and follow the few guidelines that are specified there exactly! That said, please, use the available resources and help us finish these remaining maps. All that is necessary (content-wise) to complete the maps is now readily available (all textures, monsters, models, sprites, projectiles, music etc).
- This is not a "real" M:R release, in the sense that this was done to allow volunteer mappers access to the required resources. It is encouraged that those people use these provided files. Please be gentle on FileBall and if you can set up mirrors, please make sure you do so _WITH_ all this associated information, as well as with the MMC maps and their associated information together.
- Please keep up to date and in touch with news and questions at the Marathon:Resurrection website, and the forum.

New in this build:

- Real-time carnage report
- LOTS of code cleanups and bugfixes
- Integrated AMS code into PlayerPawn/Bot classes to allow skin packs like the Mjolnir skin contest skins
- Carcasses are messier
- Restructured PlayerPawn/Bot class hierarchy and renamed a bunch of classes to folow a logical convention
- Restructured Gametype hierarchy. MarathonGame subclasses TeamGamePlus, all Marathon gametypes subclass MarathonGame.
- More blood
- Created a new toggleable UI (select in Mod menu) which replaces the default UT setup. In addition to simply looking RAD, this will help keep MR stuff like maps and player models separate from stock UT stuff.
- Added drop-in shield charger actors so mappers don't have to go through the trouble of setting up custom triggers and movers.
- All monsters are animated and in.
- Monster startup behavior (EInitialState): STATE_Normal, STATE_Deaf, STATE_Blind, STATE_Tommy
- Root window spawned using Canvas dimensions. Save game menu positions properly.

That said, we hope you enjoy this in-between release. We are fairly confident that the next release will be the full and complete Marathon:Resurrection Single Player Campaign and Multiplayer. When this happens is, at this point, dependent on the kind of help we will get. As a general rule of thumb, I am hoping to get most of the maps rounded up by mid summer. Lets hope that happens. Thank you for your continued support.

M:R Beta Patch 1.3!

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