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Marathon: Resurrection Forum

Re: what?

Posted By: Maggrig
Date: 2003.2.18.08.27

In Response To: Re: what? (Moridius)

: Unreal wipes half-life away, hl only does static
: lightmaps, basic dynamic lights, single textures, and
: simple 3D models with precompiled texture sets...given
: the color modifier is kinda cool, but they don't even
: have the connecting polygons like Q3, and simple
: distance fog, unreal unfortunately also is limited to
: simple models, but texturing is dynamic, they use
: connecting polygons, you have animated static lights,
: proper 3D fog aka volumetric lighting/foging, better
: directional lighting, higher object count support,
: real-time skyboxes, true reflections, procedural
: textures, multitexturing on environments, and the
: hardware dependency, which is actually better, because
: it allows the Graphics card to handle all the graphics
: math which allows the CPU to pay more cycles to
: physics, HL uses BSP dependent Viewportals, using more
: central cycles rather than AGP cycles.

: summary
: Ureal surpases HL easily

unreal 2k3, yes
unreal tourni, no
half life also has the several thousand different physics models as well. Half Life DOES have the ability to use the graphics processor, whats more the game engine is far easier to use than UT

please actually research what you are trying to put down or play the game for a while before you judge

Messages In This Thread

  • what? -- Agent Omega -- 2003.2.11.16.01
    • Re: what? -- Lt. Et'he -- 2003.2.11.18.40
      • Re: what? -- agent omega -- 2003.2.13.15.19
        • Re: what? -- Djof -- 2003.2.13.17.14
          • Re: what? -- Maggrig -- 2003.2.14.18.10
            • Re: what? -- Moridius -- 2003.2.14.19.04
              • Re: what? -- Maggrig -- 2003.2.18.08.27
      • Re: what? -- WSTE_M -- 2003.2.11.18.57

 

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