Same link, different map.
Added in all the monsters, ammo, and general triggers.
1. Right now, I've got the terminals that you need to hit set up in a sequence. Basically, you hit the 3 terminals in the order Leela tells you to hit them. This was the easiest way I could think of to deal with the objectives in this level. (Note: In current version the first terminal doesn't work though... Kind of spoils the sequence.)
Is doing it this way a problem? (Note: In the original Mac version you only need to hit one terminal...) I can try to figure out a different way to do this if it's really important. I'm sure UT has a way of accomplishing a non-linear set of objectives, but at the same time, it just seems like it'd be a disproportionate amount of work for a really minor benefit. Personally, I feel like the wording of Leela's message does indicate an order to hitting the switches in any case.
2. Need to add in some ambient sounds and the music.
3. The pathing on the monsters is very troublesome, especially in the latter half of the mission. When I go back I'm going to have to do something about this.
Some issues:
--Checkpoint 0 camera is pitch black
--Lighting issues on switches/etc.
--Texture size/alignment in a few places.
--Standardize console messages from miscellaneous triggers/SFX
--Lower elevators in the last 3 rooms to permit creature boarding (pathing).
Question for anyone who might know:
Any idea where the Mjolnir model is in the actor class hierarchy? The first terminal in the level shows you a "Security Camera" view of... the terminal you're accessing. The problem is the player model doesn't show up in the camera's view. What I want to do is place the Mjolnir model so it looks like you can see yourself while using the security camera.
: *No triggers or monsters yet (ie, the geometry only).
: http://www.cineris.org/online/CouchFishing.unr
: I'm putting this up in case anyone wants to have a look
: at it. Geometry is all basically done, maybe some
: minor tweaking necessary. I'm heading out for awhile,
: but later tonight I'm aiming have a version with all
: the triggers and monsters in it**.
: (Q: Why post this version then? A: Setting a goalpost for
: myself so I can move on!)
: **Dealing with the missionobjectives->finalterminal is
: an intractable problem with my current knowledge, so
: ... Everything except that.