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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Finally, Success!

Posted By: Tycho
Date: 2005.10.9.01.39

In Response To: New Thread - Colony Ship for Sale (Tycho)

Alright, so I finally tried out the map. It looks fantastic, with some minor notes:

- What's with the books on the floor in the first Halway?
- The crates with the weird non-marathon symbol are distracting. Normally I wouldn't bring this up, except the marathon community/purists would probably call it blasphemous. I agree that putting something in those places is a good thing, but perhaps not using that symbol/texture.
- In the lift room, there's a plume of smoke above one of the elevators (I believe), that you can't shoot through..I blew up half my health, shooting at the switch and have it blow up in the smoke in front of my face. Ow.
- All the big rooms (the first large room with all the aliens, the elevator room, the large room with the lift at the end, and the other where you have to step off the lift then shoot the switch, and climb on each elevator in succession), all have parts that make my computer c r a w l. I don't know if this is just my computer, or too much stuff going on, but if this can be optimized/reduced in some way (i.e. find some artistic middle ground), that would probably be excellent.
- I'm assuming the terminal in the last big room after the elevators should teleport you to the next level? (it's been a while :( )
- Most of the places where you used some UT textures work really well, just be careful to not place this in ways that would make the player think they're anything more than just decor. There's a few minor areas that aren't really an issue. I'm mostly saying in this as something to keep in mind for future maps.

With all that said, this map looks excellent and if you even made these adjustments I'd say call it done! Thanks a lot. Hopefully someone else will get a chance to give this a whirl and give you some comments, BUT if they don't, just finsh it up, call it done, send it in, and move onto the next one. The worst thing would be to get bogged down waiting for stuff :).

I'd almost forgotten how much fun this is...

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