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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Impressive!

Posted By: 00: NO-GO
Date: 2003.9.16.02.58

I've just started to play this mod, and I must say... I love it! It's fun, fast paced, and challenging. I like just about all I see so far... but I do have suggestions.

1. The maps are creepy, and even though I tend towards disliking that, I must admit I like the way you guys put it-you do a good job of it. However-it's a little too dark. This makes for tough navigation, especially in the first level-I was going in circles around the engineering area... for 3 minutes. It's a small place, but I had to stare at the floor as I walked so I could see where the halls led. In that time, I was killed twice by the S'pht and once by that group of Pfhor... ouch.

2. Seems the bots in botmatch have amazing aim, even when set on average with the MA-75... tone 'em down a notch.

3. One of the things I liked most was the use of mutators in some mods so you canplay with the interface and weapons of the original mod in multiplay and botplay. However, I noticed this mod lacks it. If you plan to add this feature in later, disregard this-I am aware that this is still a demo.

That's all I have to say for now. Keep up the good work!

-00: NO-GO

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