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Marathon: Resurrection Forum

VCC++

Posted By: riko
Date: 2002.10.4.03.55

:Posted By: Mercenary
Date: 2002.10.1.15.19
: You can port maps very easy via UCC and the ed can handle
: these maps. However, UT2K3 uses static meshes,
: thatmenas you need a tool like 3DMax or Maya for doing
: some level parts (like doors, little corridors and
: stuff).

: Epic started a vote some time ago whether porting
: Unrealed to mac or not. I hope they gonna do it.

VCC++ isn't that where the (most) editor(s) is/are written in
and with the microsft add-on apps most likely not mac portable?
Oh and doesn't microsft own VCC++????

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