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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Pfhor projectile speed

Posted By: Tophet
Date: 2002.8.8.01.04

Awesome demo. Drooled at the dappled and coloured lighting effects since the last release. I've increased the travel velocity of the Pfhor projectiles in my "Tophet's Physics Models v3" for Aleph One SDL (Infinity and Evil), so I am used to having them come at me just a little faster than in MR. I also agree the Pfhor should anticipate my vector and compensate, as well as pause for its ranged attack (but not for its melee attack). BTW, when Resurrection is finished, perhaps you could get Randall Shaw's permission to port his Evil scenario to UT (most of the model and texture work is already done in creating MR). I must see the Devlins in UT.

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