SPEAK YOUR MIND
"Does the distance one travels from center make one more free
to move?"
"No. Freedom has two parts: potential and resolution; as
metaphor has two parts: form and interpretation. Of course,
the two are intertwined. Metaphor lines the road to freedom,
as symbols and words are the bricks and mortar of meaning.
Freedom is being the bricoleur, the mason."
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Marathon: Resurrection Forum
Re: The Terminal: Reimagined
Posted By: Wail of Suicide Date: 2007.11.6.23.11
In Response To: The Terminal: Reimagined (Captain Bob)
Watched the video. Kinda liked it, but I'll explain.
I do like the idea of doing something with the terminals, but I'm not entirely sure what I'd like to see done. I don't think I want to see an anthropormorphized version of any of the AIs. I think if we wanted them to be represented visually, they should probably be more iconic than human.
Sound, I think, could work. But it'd be tricky. I wouldn't want them to sound too human, they are AIs. I also don't think you'd want them to sound too robotic, because there are portions of their terminal text that demand a bit of emotiveness (the voice in your Durandal was a little bit too human, too glib)... Handling garbled text is another odd issue, particularly because there are things hidden in the garbled text that are important to the game or are important to the story.
What I'd actually like to do, at least in some places is something like this ...
http://www.youtube.com/watch?v=z1idoPjC27g
Messages In This Thread
- The Terminal: Reimagined -- Captain Bob -- 2007.11.6.21.55
- Re: The Terminal: Reimagined -- Wail of Suicide -- 2007.11.6.23.11
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