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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: Map #7: Smells Like Napalm

Posted By: Tycho
Date: 2005.11.20.17.54

In Response To: Re: Map #7: Smells Like Napalm (Wail of Suicide)

: 1.
: Using screenshots of Marathon Map-View maps as a way
: of indicating objective locations

: or

: 2. Altering terminal text slightly in order to be a
: little more descriptive?

: In "Smells Like Napalm..." the objective is to
: close two same-looking doors in two same-looking
: twisty-turny corridor areas. Without an overhead map
: indicating that these two doors are at opposite ends
: of the map area, it strikes me as a little bit
: frustrating to make the player walk around looking for
: them.

: What I'm trying to do is to visually distinguish the
: areas with colored lighting and so on, and actually in
: the original M1 overhead map the areas are marked off
: (I forget as what, but something similar to
: "Corridor Area XIKFA-91" or whatever").
: What I'm going to do is put a sign indicating the name
: of the location where the doors are, and it might be
: helpful for Leela to mention "the door located
: -in Corridor Area XIKFA-91-" rather than
: "the door located here." Let me know what
: you think.

Well, I think using overhead map screenshot is an absolute no-no because then we'd have consitency issues, on top of which an overhead view of something you never get to see isn't exactly useful.

Now, your second suggestion, where you can differentiate the doors through lighting/coloring/signs, is actually a very good idea. Altering the terminal text ever so slightly for clarity would also be ok, but the changes need to be minimal, just enough to indicate the goal more clearly. I think that would work best: terminal text adjustment, and map changes for lighting/decor to make them look more unique.


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