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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Weapon Damage

Posted By: Phoredoor
Date: 2001.7.26.05.03

To add to a previous poster's thoughts, I agree that the weapon damage should be upped for the pistol and assault rife (haven't found the alien weapon yet).

Out of that 52 round clip in the assault rifle, it takes about 20+ point-blank shots to kill someone, and I'm pretty sure you could do it with less than that in the original marathon.

I haven't tested the pistol out, but it feels like it packs the punch of a stale chee-to. Again, I'm pretty sure it was more effective in the original. I could be mistaken though.

Another thing I've noticed... it takes FOREVER to empty the clips with dual pistols. BAM... BAM... BAM... where in Marathon you could empty those clips in a matter of seconds.

No complaints, just things I've noticed.

I'm amazed at this mod so far. I can't wait to see it through!

-Phoredoor

Messages In This Thread

  • Weapon Damage -- Phoredoor -- 2001.7.26.05.03

 

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