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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

My thoughts/feelings

Posted By: Midnight
Date: 2001.7.26.02.44

First off, kudos! Runs smoothly on my Beige G3 266. Insallation ran without any problems, even though I've installed a ton of mods (including infiltration). Easy to play to, in terms of starting games.

Praise points:
1. Easy to install.
2. More weapons than I expected and were outlined in the manual
3. DMMR-Nonameyet is a truly awesome map, works beautifully with the MR weapons
4. Maps have been ported cleanly and accurately.
5. Manual tells you enough, without telling you everything :)
6. The ability to pan cameras in remote locations via the terminals is wonderful!
7. Fusion pistol looks great, I espeically love the secondary arcs of electrcity as the charged bolt flies past a bad-guy

Concerns:
1. Most weapons are held too high - I feel like I've got eyes in my chest
2. Shotgun models look a little corny, too stumpy perhaps.
3. Most of the maps (solo play particularly) are TOO accurate. I'd like to see aesthetic changes beyond the fancy lighting. EG: In Arrival, lets see the Marathon's exterior (through the windows) look a bit more like a space-ship!
4. Weapon fire sounds don't overlap on my system, and hence each shot only plays at the end of the previous. Thus my assault rifle (SMG etc.) goes bang...bang..bang.. when it should be going ratatatatatat!
5. Shotgun shells should be red, not silver
6. Game speed is too fast by default.
7. Most of the weapons don't seem to do enough damage.
8. Maybe a slightly fancier effect for the Fusion pistol hitting a wall?

Clear Bugs:
1. The M-75A switching problem as mentioned elsewhere. I'll run out of ammo, but sometimes be unable to switch weapon. The display on the HUD changes, but the actual weapon in hand doesn't.
2. Bots don't use doors in Waldo

keep it up! GREAT mod.

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