: The physics seem pretty exaggerated. Firing the MA-75 is
: nearly paralyzing. The SPNKR knocks its user halfway
: across a room. Ironically, the TOZT, which had the
: most recoil of any continuous-fire weapon in Marathon
: actually seems to have less recoil than the MA-75 (I
: could be misjudging). Also, grenades seem to knock
: other players pretty high into the air. Again, I could
: be wrong.
Recoil was sort of thrown in at the last minute without any serious forethought.
: Not to pit one project against the other, but
: Marathon|Rampancy (in the most recent version I have
: played) FEELS just like Marathon, even if the artwork
: is different. If there is no bad blood between you and
: the M|R team, you guys really should get together if
: at all possible, as you would each bring really great
: stuff to the table (Resurrection artwork/maps +
: Rampancy physics would be frighteningly like
: Marathon).
Have you tried playing a net game of Rampancy? Don't hold your breath for M:R player movement getting a more Marathon-like "feel".
: Other issues: Am I wrong in remembering that when you had
: a single pistol/shotgun in Marathon, either fire
: button would fire it? I can only fire using my right
: mouse button, which gets frustrating. Dual
: pistols/shotguns/fists alternated perfectly in
: Rampancy (hint, hint).
See above.
: Also, don't I recall correctly that players dropped their
: wielded weapons in Marathon when they died (I might be
: way off)? Perhaps more importantly, don't I recall
: that you could pick up a weapon you already have for
: its ammo? This was really important to the balance of
: maps like House of Pain, IIRC. Neither seems to happen
: in Resurrection on Every Man For Himself's default
: settings.
Then change them. :)
: And finally, is the HUD scalable? The motion sensor is so
: small on 1024x768 that I have a tough time reading it.
Try pressing the "-" key a few times.
: Again, great work. I really look forward to the
: introduction of the Pfhor. Please tell me they will be
: available as multiplayer skins!
Once the model's finished, we'll see. Thanks for the compliments.