Title
Game
Community
Media
SPEAK YOUR MIND

"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

Discord!
Visit Marathon:Resurrection on Discord to chat.


Old school. IRC!
Visit #marathon on irc.gamesurge.net to chat and gather net games.
Make sure you create a user profile. You can't post without one!

| View Thread | | Post Response | | Return to Index | | Read Prev Msg | | Read Next Msg |

Marathon: Resurrection Forum

Re: Humble criticism: Overstated physics?

Posted By: Captain Kewl
Date: 2001.7.28.16.42

In Response To: Humble criticism: Overstated physics? (Gromit)

: The physics seem pretty exaggerated. Firing the MA-75 is
: nearly paralyzing. The SPNKR knocks its user halfway
: across a room. Ironically, the TOZT, which had the
: most recoil of any continuous-fire weapon in Marathon
: actually seems to have less recoil than the MA-75 (I
: could be misjudging). Also, grenades seem to knock
: other players pretty high into the air. Again, I could
: be wrong.

Recoil was sort of thrown in at the last minute without any serious forethought.

: Not to pit one project against the other, but
: Marathon|Rampancy (in the most recent version I have
: played) FEELS just like Marathon, even if the artwork
: is different. If there is no bad blood between you and
: the M|R team, you guys really should get together if
: at all possible, as you would each bring really great
: stuff to the table (Resurrection artwork/maps +
: Rampancy physics would be frighteningly like
: Marathon).

Have you tried playing a net game of Rampancy? Don't hold your breath for M:R player movement getting a more Marathon-like "feel".

: Other issues: Am I wrong in remembering that when you had
: a single pistol/shotgun in Marathon, either fire
: button would fire it? I can only fire using my right
: mouse button, which gets frustrating. Dual
: pistols/shotguns/fists alternated perfectly in
: Rampancy (hint, hint).

See above.

: Also, don't I recall correctly that players dropped their
: wielded weapons in Marathon when they died (I might be
: way off)? Perhaps more importantly, don't I recall
: that you could pick up a weapon you already have for
: its ammo? This was really important to the balance of
: maps like House of Pain, IIRC. Neither seems to happen
: in Resurrection on Every Man For Himself's default
: settings.

Then change them. :)

: And finally, is the HUD scalable? The motion sensor is so
: small on 1024x768 that I have a tough time reading it.

Try pressing the "-" key a few times.

: Again, great work. I really look forward to the
: introduction of the Pfhor. Please tell me they will be
: available as multiplayer skins!

Once the model's finished, we'll see. Thanks for the compliments.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include an image (picture) with your message,
please provide the URL address of the image file:

Optional Image URL:

If necessary, enter your password below:

Password:

  

 

| View Thread | | Post Response | | Return to Index | | Read Prev Msg | | Read Next Msg |

Marathon: Resurrection Forum is maintained by Administrator with WebBBS 5.01.