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SPEAK YOUR MIND

"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

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Posted By: John Denton
Date: 2001.7.27.03.29

The MA-75 and smg models are awesome. However, the shotguns need a little something. The grip and stock should be brown (you probably knew that, but I'm just saying).

I have a problem with the pistols. The damage probably needs to be increased slightly, but the main thing is that the firing rate is fairly slow. Part of the reason for this is that, when you first begin firing with double pistols, the space between the first and second discharge is too long, and then it speeds up after that.

I'm assuming that later releases will allow you to play UT maps and game types with MR weapons?

I was always annoyed that none of the Marathon games had a jump feature, the result being that a super soldier was foiled by a knee-high ledge. However, putting jumping in the single player will make some of the obstacles and such obsolete. But for multiplayer, I think you should definitely keep the jump feature.

Some of the previous messages posted suggest to me that there is a pfhor staff in the beta. Where?

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  • comments -- John Denton -- 2001.7.27.03.29

 

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