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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: original Marathon HUD

Posted By: Wolfchild
Date: 2001.7.26.13.45

In Response To: original Marathon HUD (Anaphiel)

: The original HUD took up a lot of screen real estate, but
: the actual player view was in a sort of letterbox
: format above it (in default resolution the Marathon
: Infinity screen is 640x320 for the view with a 640x160
: HUD across the bottom. thus, even though the HUD is
: pretty big, it never obscures any of the in-game
: action. In it's current form the opaque Marathon-style
: HUD sits on top of the view, obscuring the weapn
: models and some of the play area.

The M2 HUD was some concept code that I did almost a year ago now - it was our first working HUD code. It was experimental only - to get us in the Thon mood. Don't fall in love with any of the HUDs other than the default because they are likely to disappear before too long.

woof

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