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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Just a few questions hopefully not answered...

Posted By: Thee_Mateo
Date: 2001.6.26.23.02

Okay I was wondering about how the terminals would work in the UT version? Would they exist and would there be more freedom for more neat features like, movie clips, motion, and rotational maps, voice, and all that mumbo jumbo.

I was also wondering about the maps. I am not a good map editer but I was wondering whether there would be space limitations? Would there be additions to old levels like on the Phfore ship, cause I liked exploring and I'm sure a large number of others do to. Would you guys enhance and reshape old areas making it a few stories tall or being able to go on top of buildings that was a limitation I believe in original.

How would the level advance work? Cause in UT you can select your desired level?

How big would an average map be and how much freesom would you have to go beyond the limits of your area so you can get lost or find secrets?

I know that you can select different skins in UT? How would that affect you conversion? Eventually are you guys going to plan to do other scenerios from the other faction's perspectives, like a Pfore fighter or Spht'kr?

Will you guys add Part 2 and Infinity to this conversion? I saw some of the textures in some of the screen shots and was curious.

In the multiplayer game, how would that work? It takes many hours for me to beat a game? WOuld you have to do it all in one shot or could you use saves or something like how Diablo 2 multiplayer works?

Is this brain storming and questioning and curiousity appropriate for this form or should I have emailed you?

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