: Like Durandal and the Phoenix before me, I have arisen
: from the ashes to torment again.
: 15. Simulacrums- sure, they will all be garbed in green
: and have yellow blood, but will you try to preserve
: the original idiot things they said, re-record what
: they said, or perhaps ask Doug Zartman himself for a
: 10 minute sound studio session?
Sound studio? You actually think we HAVE one of those??
: 16. The Pfhor Queen was one of my all time favorite units
: in Marathon- has any thought been given as to what she
: would look like in 3D?
Not as of yet. We're focussing on the MP aspects, right now.
: 17. You are remaking weapons. Will you also take this
: chance to also remake the sounds, mostly of the pfhor
: chatter?
We'd absolutely love to...if a talented sound artist would offer his help. Otherwise, you are going to get the original sounds, with only a few new ones.
: 18. Shall I assume that with the mixing of genders, that
: skin tone and hair color will also vary among the BOB
: and BAB population?
Yes.
: 19. Who will you be using to record the BAB audio? (I
: would suggest asking Doug if he knew any ladies who
: would be fit for the job.)
We have Hellchick recording our BAB sounds right now.
: 20. Will the MADDs stay true to the old sprites, or will
: they be updated to represent perhaps a 'Matrix' or
: some other more recent sci-fi droid motif?
Undecided.
: 21. Will the missions Leela gives you (save half the
: BOBs) be able to be translated into the UT engine, or
: will you just pick one console and go with it?
Unknown. That's a coding issue.
: 22. Will the character combination that printed the
: 'failure' dialogue in a console also be duplicated?
: (%r was the characters that would do that. The
: dialogue was as follows, and can be found in the level
: 'Try Again': "The colony has been wiped out.
: Phhht! Just like that.")
We'll try our best to.
: 23. Will the first terminal of 'Defend This!' be
: complete, or will the error of the missing final
: screen on the console remain? (telling where the last
: control circuit would go- 8 maximum screens, the third
: circuit position would have been the ninth, the logon
: and logoff screens count as one each.) Or will you
: leave the error intact, along with the other errors?
Errors will be intact.
: 24. Will you bother to add all the terminal texts that
: were never actually accessable in solo play?
Maybe. If we do, you'll have to work to find them.
: 25. The Pfhor Egg. What can I say, but to ask 'what are
: your thoughts on modeling this thing?' It is also said
: that the eggs would have been able to be destroyed,
: were it not for lack of time- will your Pfhor Egg be
: susceptable to things that go 'boom?'
Perhaps.
: 26. I guess you guys will also give some extra 'oomph' to
: a punch when we increase our velocity, right?
: (speedpunch, runpunch, all the names for it)
Physics says it should happen.
: 27. Will the look of the ammunition in the real world be
: updated, as in "will the ammo on the floor appear
: to fit into our weapons?" or, in the interest of
: preserving the original feel and ability to see the
: ammo quickly, will you be leaving the boxes as-is,
: just in 3d?
We're doing the ammo boxes in 3D so the players can see them. Look is a bigger concern than is scale.
: 28. In unreal, we can jump, lean, crouch and play dead.
: Will any of these be allowed?
Yes.
: 29. In all the marathons, our sight angels had vertical
: limits, the reason being that sprites will look really
: out of place when you can see them from the absolute
: top or bottom. How will our sight be effected?
Well, there aren't any sprites, anymore, now are there?
: 30. Will the grenade hop remain the same?
We like grenade-hopping.
: I shall torment you no further for at least one week.
Phew! You're asking a lot of questions that we don't, as of yet, know the answers to. We're busting our asses to get a release out, and that will be a multi-player release. After that's done, you can start asking about single-player.