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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Westem=no, Charger=partially

Posted By: Djof
Date: 2002.2.3.23.02

In Response To: WSTEM in UnrealEd (since we're in maping) (Djof)

I've fone triggers, my door is working, I even made a working 2x Charger. "Working" not completely yet, though.

The charger is underwater, so you have to wait until you are *completely* not moving before you can charge your shields. Is there a way to adjust the sensibility?

And I can't get how you are doing to texture change (inactive charger -> charging charger) with the mover... Is it the trigger or the charger actor that triggers the mover? What kind of mover is it? (It doesn't look like the same type as for a door)

Djof - discovering mapping
"Je me souviens"

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