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"Does the distance one travels from center make one more free to move?"

"No. Freedom has two parts: potential and resolution; as metaphor has two parts: form and interpretation. Of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom is being the bricoleur, the mason."

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Marathon: Resurrection Forum

Re: Grenading switches...

Posted By: Smeeisqualityfootrot
Date: 2001.7.30.21.44

In Response To: Re: Grenading switches... (Wolfchild)

:: The switch nearest the "shotgun" term shouldn't
:: work (I think...) And the first platform in this room
:: is always on.
:: The trigger pad near the teleporter in this section
:: should trigger the secret in this area.

: I'll go back and check this.

Also in this room, when you stand near the console, the lights go on, and when you stand near the switches on the other side, the lights go off (though this might not be possible in UT)

: Which ones are mirrored? This is the kind of thing I'd
: like to fix.

In Bigger Guns, inside the tubes the s'pht ambush you from, the texture that says: "caution, potential enviromental hazard" is mirrored, as well as the texture at the top of each tube(not that I should be going there, but I was curious :)

In Blaspheme, the inside of outer ring of the first section (where the hulks hang around) has the same "caution" texture mirrored. In the same area, the half open door should open all the way when activated.

I just noticed the column texture has a computer built into it, with graphs or something on the screen and speakers on the side - that is so cool!! I love the detail you guys have put in to this!!!

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